Your first project

Your First Project

From a folder of photos to an interactive 360° viewer.

Step 1: Capture

Put the object on a turntable and shoot it at fixed steps.

  • Use a tripod and keep the lighting and framing constant.
  • Take 24, 36 or 72 photos for a full turn. More heights (rows) let the viewer tilt up and down.
  • Every photo must have the same pixel size. The build stops and names the odd ones out.
  • JPEG, PNG, WebP and TIFF are accepted. Name the files so they sort in shooting order (h_00_v_00.jpg, h_01_v_00.jpg, …; names with both a column and a row are placed on the grid automatically).

Step 2: Create the project

Click New Project, name it, and choose the photo layout: how many photos around the object (columns) and how many heights (rows). Presets cover the common cases. Tile and quality settings are under Quality and tiles; the defaults suit most objects.

Step 3: Add the photos

Open the Images tab and drop your photos on the drop zone (or click it to browse). The counter shows how many of the expected photos you have added.

Step 4: Configure

The Configuration tab holds, in order:

  • Grid: columns and rows.
  • AI Enhancement (Studio, Enterprise and the trial): Frame interpolation adds in-between views for a smoother turn, Smooth tilt does the same between heights, Background removal cuts the object out, Super resolution upscales each photo. Each is optional and off by default.
  • Preprocessing: brightness, contrast, saturation applied to every photo.
  • Tile settings: tile size, detail levels, Reverse rotation, working resolution.
  • Output: tile quality.

Step 5: Build and preview

Click Build. The Build tab shows the stages and a log, and you can cancel at any time. If a build fails or is cancelled, the previous successful build stays in place.

The preview then shows the real viewer: drag to turn the object, use the controls to auto-rotate, reset, look from above or below, zoom, or go fullscreen. The arrow keys also turn it.

Step 6: Add hotspots (optional)

See Hotspots.

Step 7: Export

Click Export (or use the Build tab) to get a ZIP or an export folder. Both hold a complete, self-contained viewer (index.html, viewer.js, viewer.css, manifest.json, viewer-component.js and the tiles/ folder) that you can upload to any static host. See Viewer for embedding.

Trial exports carry a visible trial mark; paid licences do not.